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[WII-U] Cemu v1.7.5 模擬器 20170521

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發表於 2017-5-21 12:40 | 顯示全部樓層 |閱讀模式
本帖最後由 mankee330 於 2017-5-21 12:49 編輯

更新說明:
該模擬器作者只作不定期更新,如有更新,本人再發貼

模擬器說明:
剛開發不足一年的 WiiU 模擬器,其開發進度已可運行

Xenoblade Chronicles 2
Bayonetta 2
Zero Nuregarasu no Miko

上述 3 個大作遊戲,運行速度達 60~80% ,已相當滿意
其餘的遊戲本人沒有測試過,這模擬器還在開發階段,完
美主義者請購買主機吧




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Cemu v1.7.5 Changelog:
* CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
* CPU/JIT: Added experimental support for PPC's non-ieee mode
* CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
* RPL: Fixed a crash caused by too large SDA areas
* GX2: Various optimizations for the graphics backend, including:
* optimizing the algorithm for vertex/uniform/streamout cache lookup
* avoiding all redundant GL state changes
* implementing OpenGL DSA for textures
* other micro optimizations throughout the entire code
* GX2: Fixed a bug leading to corrupted shader cache files
* GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
* GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
* GX2: Fixed crash caused by unsupported vertex/geometry shader mode
* GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
* GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders





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